Files
UnrealEngine/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterFillDerivedDataCache/DisplayClusterFillDerivedDataCache.build.cs
2025-05-18 13:04:45 +08:00

47 lines
857 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class DisplayClusterFillDerivedDataCache : ModuleRules
{
public DisplayClusterFillDerivedDataCache(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"OutputLog",
"UnrealEd"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetRegistry",
"AssetTools",
"CoreUObject",
"ContentBrowser",
"Engine",
"EditorStyle",
"EditorWidgets",
"InputCore",
"Kismet",
"Messaging",
"Networking",
"Projects",
"PropertyEditor",
"Slate",
"SlateCore",
"ToolMenus",
"ToolWidgets",
"UnrealEd",
"WorkspaceMenuStructure"
}
);
}
}