47 lines
857 B
C#
47 lines
857 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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public class DisplayClusterFillDerivedDataCache : ModuleRules
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{
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public DisplayClusterFillDerivedDataCache(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"OutputLog",
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"UnrealEd"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"AssetRegistry",
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"AssetTools",
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"CoreUObject",
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"ContentBrowser",
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"Engine",
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"EditorStyle",
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"EditorWidgets",
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"InputCore",
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"Kismet",
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"Messaging",
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"Networking",
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"Projects",
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"PropertyEditor",
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"Slate",
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"SlateCore",
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"ToolMenus",
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"ToolWidgets",
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"UnrealEd",
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"WorkspaceMenuStructure"
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}
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);
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}
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}
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