// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class DisplayClusterFillDerivedDataCache : ModuleRules { public DisplayClusterFillDerivedDataCache(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "OutputLog", "UnrealEd" } ); PrivateDependencyModuleNames.AddRange( new string[] { "AssetRegistry", "AssetTools", "CoreUObject", "ContentBrowser", "Engine", "EditorStyle", "EditorWidgets", "InputCore", "Kismet", "Messaging", "Networking", "Projects", "PropertyEditor", "Slate", "SlateCore", "ToolMenus", "ToolWidgets", "UnrealEd", "WorkspaceMenuStructure" } ); } }