Files
UnrealEngine/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterEditor/DisplayClusterEditor.Build.cs
2025-05-18 13:04:45 +08:00

22 lines
421 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class DisplayClusterEditor : ModuleRules
{
public DisplayClusterEditor(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"DisplayCluster",
"DisplayClusterConfiguration",
"Core",
"CoreUObject",
"Engine",
"UnrealEd"
});
}
}