// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class DisplayClusterEditor : ModuleRules { public DisplayClusterEditor(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules) { PrivateDependencyModuleNames.AddRange( new string[] { "DisplayCluster", "DisplayClusterConfiguration", "Core", "CoreUObject", "Engine", "UnrealEd" }); } }