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UnrealEngine/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterDetails/Public/IDisplayClusterDetailsDrawerSingleton.h
2025-05-18 13:04:45 +08:00

16 lines
462 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
class IPropertyRowGenerator;
/** A singleton used to manage and store persistent state for the details drawer */
class IDisplayClusterDetailsDrawerSingleton
{
public:
/** Docks the details drawer in the nDisplay operator window */
virtual void DockDetailsDrawer() = 0;
/** Refreshes the UI of any open details drawers */
virtual void RefreshDetailsDrawers(bool bPreserveDrawerState) = 0;
};