16 lines
462 B
C++
16 lines
462 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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class IPropertyRowGenerator;
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/** A singleton used to manage and store persistent state for the details drawer */
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class IDisplayClusterDetailsDrawerSingleton
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{
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public:
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/** Docks the details drawer in the nDisplay operator window */
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virtual void DockDetailsDrawer() = 0;
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/** Refreshes the UI of any open details drawers */
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virtual void RefreshDetailsDrawers(bool bPreserveDrawerState) = 0;
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}; |