// Copyright Epic Games, Inc. All Rights Reserved. #pragma once class IPropertyRowGenerator; /** A singleton used to manage and store persistent state for the details drawer */ class IDisplayClusterDetailsDrawerSingleton { public: /** Docks the details drawer in the nDisplay operator window */ virtual void DockDetailsDrawer() = 0; /** Refreshes the UI of any open details drawers */ virtual void RefreshDetailsDrawers(bool bPreserveDrawerState) = 0; };