28 lines
795 B
C++
28 lines
795 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IDisplayClusterDetails.h"
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class FDisplayClusterDetailsDrawerSingleton;
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/**
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* Module which adds the In-Camera VFX details drawer to the ICVFX panel
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*/
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class FDisplayClusterDetailsModule : public IDisplayClusterDetails
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{
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public:
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//~ IModuleInterface interface
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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//~ End IModuleInterface interface
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//~ IDisplayClusterDetails interface
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virtual IDisplayClusterDetailsDrawerSingleton& GetDetailsDrawerSingleton() const override;
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//~ End IDisplayClusterDetails interface
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private:
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/** The details drawer singleton, which manages the details drawer widget */
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TUniquePtr<FDisplayClusterDetailsDrawerSingleton> DetailsDrawerSingleton;
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};
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