// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "IDisplayClusterDetails.h" class FDisplayClusterDetailsDrawerSingleton; /** * Module which adds the In-Camera VFX details drawer to the ICVFX panel */ class FDisplayClusterDetailsModule : public IDisplayClusterDetails { public: //~ IModuleInterface interface virtual void StartupModule() override; virtual void ShutdownModule() override; //~ End IModuleInterface interface //~ IDisplayClusterDetails interface virtual IDisplayClusterDetailsDrawerSingleton& GetDetailsDrawerSingleton() const override; //~ End IDisplayClusterDetails interface private: /** The details drawer singleton, which manages the details drawer widget */ TUniquePtr DetailsDrawerSingleton; };