Files
UnrealEngine/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfigurator/DisplayClusterConfigurator.Build.cs
2025-05-18 13:04:45 +08:00

62 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class DisplayClusterConfigurator : ModuleRules
{
public DisplayClusterConfigurator(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"DisplayCluster",
"DisplayClusterConfiguration",
"DisplayClusterModularFeaturesEditor",
"DisplayClusterProjection",
"DisplayClusterWarp",
"AdvancedPreviewScene",
"ApplicationCore",
"AppFramework",
"AssetTools",
"CinematicCamera",
"ClassViewer",
"ColorGradingEditor",
"Core",
"CoreUObject",
"DesktopPlatform",
"BlueprintGraph",
"GraphEditor",
"EditorFramework",
"EditorSubsystem",
"EditorWidgets",
"Engine",
"ImageWrapper",
"InputCore",
"Kismet",
"KismetCompiler",
"MainFrame",
"MediaAssets",
"MediaIOCore",
"MessageLog",
"Networking",
"PinnedCommandList",
"Projects",
"PropertyEditor",
"Serialization",
"Settings",
"Slate",
"SlateCore",
"StructUtilsEditor",
"ToolMenus",
"UnrealEd",
"SubobjectEditor",
"SubobjectDataInterface",
"ToolWidgets",
"ProceduralMeshComponent",
});
}
}