62 lines
1.2 KiB
C#
62 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class DisplayClusterConfigurator : ModuleRules
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{
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public DisplayClusterConfigurator(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"DisplayCluster",
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"DisplayClusterConfiguration",
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"DisplayClusterModularFeaturesEditor",
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"DisplayClusterProjection",
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"DisplayClusterWarp",
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"AdvancedPreviewScene",
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"ApplicationCore",
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"AppFramework",
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"AssetTools",
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"CinematicCamera",
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"ClassViewer",
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"ColorGradingEditor",
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"Core",
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"CoreUObject",
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"DesktopPlatform",
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"BlueprintGraph",
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"GraphEditor",
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"EditorFramework",
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"EditorSubsystem",
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"EditorWidgets",
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"Engine",
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"ImageWrapper",
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"InputCore",
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"Kismet",
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"KismetCompiler",
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"MainFrame",
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"MediaAssets",
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"MediaIOCore",
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"MessageLog",
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"Networking",
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"PinnedCommandList",
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"Projects",
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"PropertyEditor",
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"Serialization",
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"Settings",
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"Slate",
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"SlateCore",
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"StructUtilsEditor",
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"ToolMenus",
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"UnrealEd",
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"SubobjectEditor",
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"SubobjectDataInterface",
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"ToolWidgets",
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"ProceduralMeshComponent",
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});
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}
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}
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