// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class DisplayClusterConfigurator : ModuleRules { public DisplayClusterConfigurator(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules) { PrivateDependencyModuleNames.AddRange( new string[] { "DisplayCluster", "DisplayClusterConfiguration", "DisplayClusterModularFeaturesEditor", "DisplayClusterProjection", "DisplayClusterWarp", "AdvancedPreviewScene", "ApplicationCore", "AppFramework", "AssetTools", "CinematicCamera", "ClassViewer", "ColorGradingEditor", "Core", "CoreUObject", "DesktopPlatform", "BlueprintGraph", "GraphEditor", "EditorFramework", "EditorSubsystem", "EditorWidgets", "Engine", "ImageWrapper", "InputCore", "Kismet", "KismetCompiler", "MainFrame", "MediaAssets", "MediaIOCore", "MessageLog", "Networking", "PinnedCommandList", "Projects", "PropertyEditor", "Serialization", "Settings", "Slate", "SlateCore", "StructUtilsEditor", "ToolMenus", "UnrealEd", "SubobjectEditor", "SubobjectDataInterface", "ToolWidgets", "ProceduralMeshComponent", }); } }