Files
UnrealEngine/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/DisplayClusterConfiguration.Build.cs
2025-05-18 13:04:45 +08:00

36 lines
718 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class DisplayClusterConfiguration : ModuleRules
{
public DisplayClusterConfiguration(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules)
{
PublicIncludePathModuleNames.AddRange(
new string[] {
"DisplayCluster",
"DisplayClusterProjection",
"DisplayClusterShaders",
});
PublicDependencyModuleNames.AddRange(
new string[] {
"ActorLayerUtilities",
"CinematicCamera",
"MediaAssets",
"MediaIOCore",
"OpenColorIO",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Json",
"JsonUtilities",
});
}
}