// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class DisplayClusterConfiguration : ModuleRules { public DisplayClusterConfiguration(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules) { PublicIncludePathModuleNames.AddRange( new string[] { "DisplayCluster", "DisplayClusterProjection", "DisplayClusterShaders", }); PublicDependencyModuleNames.AddRange( new string[] { "ActorLayerUtilities", "CinematicCamera", "MediaAssets", "MediaIOCore", "OpenColorIO", }); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Json", "JsonUtilities", }); } }