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UnrealEngine/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Misc/DisplayClusterLog.h
2025-05-18 13:04:45 +08:00

25 lines
1.1 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Logging/LogMacros.h"
#include "Stats/Stats.h"
// Module-wide log categories
DECLARE_LOG_CATEGORY_EXTERN(LogDisplayClusterBarrier, Log, All);
DECLARE_LOG_CATEGORY_EXTERN(LogDisplayClusterBarrierGP, Log, All);
DECLARE_LOG_CATEGORY_EXTERN(LogDisplayClusterBlueprint, Log, All);
DECLARE_LOG_CATEGORY_EXTERN(LogDisplayClusterCluster, Log, All);
DECLARE_LOG_CATEGORY_EXTERN(LogDisplayClusterConfig, Log, All);
DECLARE_LOG_CATEGORY_EXTERN(LogDisplayClusterEngine, Log, All);
DECLARE_LOG_CATEGORY_EXTERN(LogDisplayClusterFailover, Log, All);
DECLARE_LOG_CATEGORY_EXTERN(LogDisplayClusterGame, Log, All);
DECLARE_LOG_CATEGORY_EXTERN(LogDisplayClusterModule, Log, All);
DECLARE_LOG_CATEGORY_EXTERN(LogDisplayClusterNetwork, Log, All);
DECLARE_LOG_CATEGORY_EXTERN(LogDisplayClusterRender, Log, All);
DECLARE_LOG_CATEGORY_EXTERN(LogDisplayClusterRenderSync, Log, All);
DECLARE_LOG_CATEGORY_EXTERN(LogDisplayClusterViewport, Log, All);
DECLARE_STATS_GROUP(TEXT("nDisplay"), STATGROUP_NDisplay, STATCAT_Advanced)