// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Logging/LogMacros.h" #include "Stats/Stats.h" // Module-wide log categories DECLARE_LOG_CATEGORY_EXTERN(LogDisplayClusterBarrier, Log, All); DECLARE_LOG_CATEGORY_EXTERN(LogDisplayClusterBarrierGP, Log, All); DECLARE_LOG_CATEGORY_EXTERN(LogDisplayClusterBlueprint, Log, All); DECLARE_LOG_CATEGORY_EXTERN(LogDisplayClusterCluster, Log, All); DECLARE_LOG_CATEGORY_EXTERN(LogDisplayClusterConfig, Log, All); DECLARE_LOG_CATEGORY_EXTERN(LogDisplayClusterEngine, Log, All); DECLARE_LOG_CATEGORY_EXTERN(LogDisplayClusterFailover, Log, All); DECLARE_LOG_CATEGORY_EXTERN(LogDisplayClusterGame, Log, All); DECLARE_LOG_CATEGORY_EXTERN(LogDisplayClusterModule, Log, All); DECLARE_LOG_CATEGORY_EXTERN(LogDisplayClusterNetwork, Log, All); DECLARE_LOG_CATEGORY_EXTERN(LogDisplayClusterRender, Log, All); DECLARE_LOG_CATEGORY_EXTERN(LogDisplayClusterRenderSync, Log, All); DECLARE_LOG_CATEGORY_EXTERN(LogDisplayClusterViewport, Log, All); DECLARE_STATS_GROUP(TEXT("nDisplay"), STATGROUP_NDisplay, STATCAT_Advanced)