40 lines
713 B
C#
40 lines
713 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class PFMExporter : ModuleRules
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{
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public PFMExporter(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules)
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{
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PublicDefinitions.Add("PFMExporter_STATIC");
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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});
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"Projects",
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"RenderCore",
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"RHI"
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}
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);
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.Add("EditorFramework");
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PrivateDependencyModuleNames.Add("UnrealEd");
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}
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}
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}
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