// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class PFMExporter : ModuleRules { public PFMExporter(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules) { PublicDefinitions.Add("PFMExporter_STATIC"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", }); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Projects", "RenderCore", "RHI" } ); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("EditorFramework"); PrivateDependencyModuleNames.Add("UnrealEd"); } } }