Files
UnrealEngine/Engine/Plugins/Runtime/Synthesis/Source/SynthesisEditor/SynthesisEditor.Build.cs
2025-05-18 13:04:45 +08:00

51 lines
811 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SynthesisEditor : ModuleRules
{
public SynthesisEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange
(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"EditorFramework",
"UnrealEd",
"AudioEditor",
"Synthesis",
"AudioMixer",
"ToolMenus",
"Slate",
"SlateCore",
"ContentBrowser",
}
);
PrivateDependencyModuleNames.AddRange
(
new string[]
{
"AudioSynesthesiaCore",
"DeveloperSettings",
"UMG",
"UMGEditor",
"SignalProcessing"
}
);
PrivateIncludePathModuleNames.AddRange
(
new string[]
{
"AssetTools"
}
);
}
}
}