// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class SynthesisEditor : ModuleRules { public SynthesisEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange ( new string[] { "Core", "CoreUObject", "Engine", "EditorFramework", "UnrealEd", "AudioEditor", "Synthesis", "AudioMixer", "ToolMenus", "Slate", "SlateCore", "ContentBrowser", } ); PrivateDependencyModuleNames.AddRange ( new string[] { "AudioSynesthesiaCore", "DeveloperSettings", "UMG", "UMGEditor", "SignalProcessing" } ); PrivateIncludePathModuleNames.AddRange ( new string[] { "AssetTools" } ); } } }