17 lines
500 B
C++
17 lines
500 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "StateTreeSchema.h"
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#include "StateTreeTypes.h"
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#include "Blueprint/StateTreeNodeBlueprintBase.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(StateTreeSchema)
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bool UStateTreeSchema::IsChildOfBlueprintBase(const UClass* InClass) const
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{
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return InClass->IsChildOf<UStateTreeNodeBlueprintBase>();
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}
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EStateTreeParameterDataType UStateTreeSchema::GetGlobalParameterDataType() const
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{
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return EStateTreeParameterDataType::GlobalParameterData;
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} |