// Copyright Epic Games, Inc. All Rights Reserved. #include "StateTreeSchema.h" #include "StateTreeTypes.h" #include "Blueprint/StateTreeNodeBlueprintBase.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(StateTreeSchema) bool UStateTreeSchema::IsChildOfBlueprintBase(const UClass* InClass) const { return InClass->IsChildOf(); } EStateTreeParameterDataType UStateTreeSchema::GetGlobalParameterDataType() const { return EStateTreeParameterDataType::GlobalParameterData; }