30 lines
834 B
C++
30 lines
834 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "StateTreeDelegates.h"
|
|
|
|
namespace UE::StateTree::Delegates
|
|
{
|
|
|
|
#if WITH_EDITOR
|
|
FOnIdentifierChanged OnIdentifierChanged;
|
|
FOnSchemaChanged OnSchemaChanged;
|
|
FOnParametersChanged OnParametersChanged;
|
|
FOnGlobalDataChanged OnGlobalDataChanged;
|
|
FOnVisualThemeChanged OnVisualThemeChanged;
|
|
FOnStateParametersChanged OnStateParametersChanged;
|
|
FOnBreakpointsChanged OnBreakpointsChanged;
|
|
FOnPostCompile OnPostCompile;
|
|
FOnRequestCompile OnRequestCompile;
|
|
FOnRequestEditorHash OnRequestEditorHash;
|
|
#endif // WITH_EDITOR
|
|
|
|
#if WITH_STATETREE_TRACE
|
|
FOnTracingStateChanged OnTracingStateChanged;
|
|
#endif // WITH_STATETREE_TRACE
|
|
|
|
#if WITH_STATETREE_TRACE_DEBUGGER
|
|
FOnTracingTimelineScrubbed OnTracingTimelineScrubbed;
|
|
#endif // WITH_STATETREE_TRACE_DEBUGGER
|
|
|
|
}; // UE::StateTree::Delegates
|