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UnrealEngine/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeDelegates.cpp
2025-05-18 13:04:45 +08:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "StateTreeDelegates.h"
namespace UE::StateTree::Delegates
{
#if WITH_EDITOR
FOnIdentifierChanged OnIdentifierChanged;
FOnSchemaChanged OnSchemaChanged;
FOnParametersChanged OnParametersChanged;
FOnGlobalDataChanged OnGlobalDataChanged;
FOnVisualThemeChanged OnVisualThemeChanged;
FOnStateParametersChanged OnStateParametersChanged;
FOnBreakpointsChanged OnBreakpointsChanged;
FOnPostCompile OnPostCompile;
FOnRequestCompile OnRequestCompile;
FOnRequestEditorHash OnRequestEditorHash;
#endif // WITH_EDITOR
#if WITH_STATETREE_TRACE
FOnTracingStateChanged OnTracingStateChanged;
#endif // WITH_STATETREE_TRACE
#if WITH_STATETREE_TRACE_DEBUGGER
FOnTracingTimelineScrubbed OnTracingTimelineScrubbed;
#endif // WITH_STATETREE_TRACE_DEBUGGER
}; // UE::StateTree::Delegates