// Copyright Epic Games, Inc. All Rights Reserved. #include "StateTreeDelegates.h" namespace UE::StateTree::Delegates { #if WITH_EDITOR FOnIdentifierChanged OnIdentifierChanged; FOnSchemaChanged OnSchemaChanged; FOnParametersChanged OnParametersChanged; FOnGlobalDataChanged OnGlobalDataChanged; FOnVisualThemeChanged OnVisualThemeChanged; FOnStateParametersChanged OnStateParametersChanged; FOnBreakpointsChanged OnBreakpointsChanged; FOnPostCompile OnPostCompile; FOnRequestCompile OnRequestCompile; FOnRequestEditorHash OnRequestEditorHash; #endif // WITH_EDITOR #if WITH_STATETREE_TRACE FOnTracingStateChanged OnTracingStateChanged; #endif // WITH_STATETREE_TRACE #if WITH_STATETREE_TRACE_DEBUGGER FOnTracingTimelineScrubbed OnTracingTimelineScrubbed; #endif // WITH_STATETREE_TRACE_DEBUGGER }; // UE::StateTree::Delegates