18 lines
470 B
C++
18 lines
470 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "StateTreeConsiderationBase.h"
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#include "StateTreeTypes.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(StateTreeConsiderationBase)
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FStateTreeConsiderationBase::FStateTreeConsiderationBase()
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: Operand(EStateTreeExpressionOperand::And)
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, DeltaIndent(0)
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{
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}
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float FStateTreeConsiderationBase::GetNormalizedScore(FStateTreeExecutionContext& Context) const
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{
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return FMath::Clamp(GetScore(Context), 0.f, 1.f);
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}
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