// Copyright Epic Games, Inc. All Rights Reserved. #include "StateTreeConsiderationBase.h" #include "StateTreeTypes.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(StateTreeConsiderationBase) FStateTreeConsiderationBase::FStateTreeConsiderationBase() : Operand(EStateTreeExpressionOperand::And) , DeltaIndent(0) { } float FStateTreeConsiderationBase::GetNormalizedScore(FStateTreeExecutionContext& Context) const { return FMath::Clamp(GetScore(Context), 0.f, 1.f); }