Files
UnrealEngine/Engine/Plugins/Runtime/SoundUtilities/Source/SoundUtilitiesEditor/SoundUtilitiesEditor.Build.cs
2025-05-18 13:04:45 +08:00

34 lines
723 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SoundUtilitiesEditor : ModuleRules
{
public SoundUtilitiesEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"EditorFramework",
"UnrealEd",
"AudioEditor",
"SoundUtilities",
"AudioMixer",
"Slate",
"SlateCore",
"ContentBrowser",
"ToolMenus",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
"AudioEditor",
});
}
}
}