// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class SoundUtilitiesEditor : ModuleRules { public SoundUtilitiesEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "EditorFramework", "UnrealEd", "AudioEditor", "SoundUtilities", "AudioMixer", "Slate", "SlateCore", "ContentBrowser", "ToolMenus", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetTools", "AudioEditor", }); } } }