Files
UnrealEngine/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsEditorModule/SmartObjectsEditorModule.Build.cs
2025-05-18 13:04:45 +08:00

53 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SmartObjectsEditorModule : ModuleRules
{
public SmartObjectsEditorModule(ReadOnlyTargetRules Target) : base(Target)
{
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"AdvancedPreviewScene",
"Core",
"CoreUObject",
"Engine",
"GameplayTags",
"SmartObjectsModule",
"SourceControl",
"UnrealEd",
"WorldConditions",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"AssetDefinition",
"BlueprintGraph",
"ComponentVisualizers",
"InputCore",
"PropertyAccessEditor",
"PropertyBindingUtils",
"PropertyBindingUtilsEditor",
"PropertyEditor",
"RenderCore",
"Slate",
"SlateCore",
"StructUtilsEditor",
"ToolWidgets",
"ToolMenus"
}
);
}
}
}