// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class SmartObjectsEditorModule : ModuleRules { public SmartObjectsEditorModule(ReadOnlyTargetRules Target) : base(Target) { CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning; PublicIncludePaths.AddRange( new string[] { } ); PublicDependencyModuleNames.AddRange( new string[] { "AdvancedPreviewScene", "Core", "CoreUObject", "Engine", "GameplayTags", "SmartObjectsModule", "SourceControl", "UnrealEd", "WorldConditions", } ); PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "AssetDefinition", "BlueprintGraph", "ComponentVisualizers", "InputCore", "PropertyAccessEditor", "PropertyBindingUtils", "PropertyBindingUtilsEditor", "PropertyEditor", "RenderCore", "Slate", "SlateCore", "StructUtilsEditor", "ToolWidgets", "ToolMenus" } ); } } }