Files
UnrealEngine/Engine/Plugins/Runtime/ResonanceAudio/Source/ResonanceAudioEditor/ResonanceAudioEditor.Build.cs
2025-05-18 13:04:45 +08:00

58 lines
1.6 KiB
C#

//
// Copyright (C) Google Inc. 2017. All rights reserved.
//
using System.IO;
namespace UnrealBuildTool.Rules
{
public class ResonanceAudioEditor : ModuleRules
{
public ResonanceAudioEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
Path.Combine(GetModuleDirectory("ResonanceAudio"), "Private"),
Path.Combine(GetModuleDirectory("ResonanceAudio"), "Private", "ResonanceAudioLibrary"),
Path.Combine(GetModuleDirectory("ResonanceAudio"), "Private", "ResonanceAudioLibrary", "resonance_audio"),
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"UnrealEd",
"LevelEditor",
"RenderCore",
"RHI",
"AudioEditor",
"AudioMixer",
"ResonanceAudio"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"Slate",
"SlateCore",
"EditorFramework",
"Landscape",
"PropertyEditor",
"Projects",
"Eigen"
}
);
}
}
}