// // Copyright (C) Google Inc. 2017. All rights reserved. // using System.IO; namespace UnrealBuildTool.Rules { public class ResonanceAudioEditor : ModuleRules { public ResonanceAudioEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.AddRange( new string[] { Path.Combine(GetModuleDirectory("ResonanceAudio"), "Private"), Path.Combine(GetModuleDirectory("ResonanceAudio"), "Private", "ResonanceAudioLibrary"), Path.Combine(GetModuleDirectory("ResonanceAudio"), "Private", "ResonanceAudioLibrary", "resonance_audio"), } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "UnrealEd", "LevelEditor", "RenderCore", "RHI", "AudioEditor", "AudioMixer", "ResonanceAudio" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetTools", }); PrivateDependencyModuleNames.AddRange( new string[] { "Slate", "SlateCore", "EditorFramework", "Landscape", "PropertyEditor", "Projects", "Eigen" } ); } } }