Files
UnrealEngine/Engine/Plugins/Runtime/ReplicationSystemTestPlugin/Source/Private/Tests/Serialization/TestStructNetSerializer.h
2025-05-18 13:04:45 +08:00

27 lines
395 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/ObjectMacros.h"
#include "TestStructNetSerializer.generated.h"
USTRUCT()
struct FStructMemberForStructNetSerializerTest
{
GENERATED_BODY()
};
USTRUCT()
struct FStructForStructNetSerializerTest
{
GENERATED_BODY()
UPROPERTY()
uint32 Member0;
UPROPERTY()
uint32 Member1;
UPROPERTY()
uint32 Member2;
};