27 lines
395 B
C
27 lines
395 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UObject/ObjectMacros.h"
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#include "TestStructNetSerializer.generated.h"
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USTRUCT()
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struct FStructMemberForStructNetSerializerTest
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{
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GENERATED_BODY()
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};
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USTRUCT()
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struct FStructForStructNetSerializerTest
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{
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GENERATED_BODY()
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UPROPERTY()
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uint32 Member0;
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UPROPERTY()
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uint32 Member1;
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UPROPERTY()
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uint32 Member2;
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};
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