// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "UObject/ObjectMacros.h" #include "TestStructNetSerializer.generated.h" USTRUCT() struct FStructMemberForStructNetSerializerTest { GENERATED_BODY() }; USTRUCT() struct FStructForStructNetSerializerTest { GENERATED_BODY() UPROPERTY() uint32 Member0; UPROPERTY() uint32 Member1; UPROPERTY() uint32 Member2; };