Files
UnrealEngine/Engine/Plugins/Runtime/RenderTrace/Source/RenderTrace.Build.cs
2025-05-18 13:04:45 +08:00

44 lines
754 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class RenderTrace : ModuleRules
{
public RenderTrace(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"Core",
"CoreUObject",
"DeveloperSettings",
"Engine",
"Projects",
"RHI",
"RenderCore",
"Renderer",
}
);
SetupModulePhysicsSupport(Target);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"EditorFramework",
"MaterialUtilities",
"Slate",
"SlateCore",
"UnrealEd",
}
);
}
}
}