// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class RenderTrace : ModuleRules { public RenderTrace(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange( new string[] { } ); PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "Core", "CoreUObject", "DeveloperSettings", "Engine", "Projects", "RHI", "RenderCore", "Renderer", } ); SetupModulePhysicsSupport(Target); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.AddRange( new string[] { "EditorFramework", "MaterialUtilities", "Slate", "SlateCore", "UnrealEd", } ); } } }