Files
UnrealEngine/Engine/Plugins/Runtime/OpenXR/Source/OpenXRAR/OpenXRAR.Build.cs
2025-05-18 13:04:45 +08:00

45 lines
911 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class OpenXRAR : ModuleRules
{
public OpenXRAR(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Engine",
"MRMesh"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"ApplicationCore",
"HeadMountedDisplay",
"AugmentedReality",
"RenderCore",
"RHI",
"Projects",
"OpenXRHMD",
"XRBase",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("UnrealEd");
}
if (Target.Platform == UnrealTargetPlatform.Win64)
{
}
PublicIncludePathModuleNames.Add("OpenXR");
}
}