// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class OpenXRAR : ModuleRules { public OpenXRAR(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "Engine", "MRMesh" } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "ApplicationCore", "HeadMountedDisplay", "AugmentedReality", "RenderCore", "RHI", "Projects", "OpenXRHMD", "XRBase", } ); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("UnrealEd"); } if (Target.Platform == UnrealTargetPlatform.Win64) { } PublicIncludePathModuleNames.Add("OpenXR"); } }