Files
UnrealEngine/Engine/Plugins/Runtime/Nvidia/Reflex/Source/Reflex.Build.cs
2025-05-18 13:04:45 +08:00

28 lines
528 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
namespace UnrealBuildTool.Rules
{
public class Reflex : ModuleRules
{
public Reflex(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange([
"Core",
"Engine",
"RHI",
"CoreUObject",
"SlateCore",
"Slate"
]);
// Grab NVAPI
AddEngineThirdPartyPrivateStaticDependencies(Target, "NVAPI");
// Grab ReflexStat
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "ThirdParty"));
}
}
}