28 lines
528 B
C#
28 lines
528 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class Reflex : ModuleRules
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{
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public Reflex(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange([
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"Core",
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"Engine",
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"RHI",
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"CoreUObject",
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"SlateCore",
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"Slate"
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]);
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// Grab NVAPI
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AddEngineThirdPartyPrivateStaticDependencies(Target, "NVAPI");
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// Grab ReflexStat
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PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "ThirdParty"));
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}
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}
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}
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