// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; namespace UnrealBuildTool.Rules { public class Reflex : ModuleRules { public Reflex(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange([ "Core", "Engine", "RHI", "CoreUObject", "SlateCore", "Slate" ]); // Grab NVAPI AddEngineThirdPartyPrivateStaticDependencies(Target, "NVAPI"); // Grab ReflexStat PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "ThirdParty")); } } }