27 lines
665 B
C++
27 lines
665 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Modules/ModuleInterface.h"
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#include "ReflexLatencyMarkers.h"
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#include "ReflexMaxTickRateHandler.h"
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#include "ReflexStatsLatencyMarkers.h"
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class FReflexModule : public IModuleInterface
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{
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public:
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FReflexModule() = default;
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~FReflexModule() = default;
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// ~Begin IModuleInterface
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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// ~End IModuleInterface
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private:
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TUniquePtr<FReflexMaxTickRateHandler> ReflexMaxTickRateHandler;
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TUniquePtr<FReflexLatencyMarkers> ReflexLatencyMarker;
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TUniquePtr<FReflexStatsLatencyMarkers> ReflexStatsLatencyMarker;
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}; |