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UnrealEngine/Engine/Plugins/Runtime/Nvidia/Reflex/Source/Private/ReflexModule.h
2025-05-18 13:04:45 +08:00

27 lines
665 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Modules/ModuleInterface.h"
#include "ReflexLatencyMarkers.h"
#include "ReflexMaxTickRateHandler.h"
#include "ReflexStatsLatencyMarkers.h"
class FReflexModule : public IModuleInterface
{
public:
FReflexModule() = default;
~FReflexModule() = default;
// ~Begin IModuleInterface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
// ~End IModuleInterface
private:
TUniquePtr<FReflexMaxTickRateHandler> ReflexMaxTickRateHandler;
TUniquePtr<FReflexLatencyMarkers> ReflexLatencyMarker;
TUniquePtr<FReflexStatsLatencyMarkers> ReflexStatsLatencyMarker;
};