// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Modules/ModuleInterface.h" #include "ReflexLatencyMarkers.h" #include "ReflexMaxTickRateHandler.h" #include "ReflexStatsLatencyMarkers.h" class FReflexModule : public IModuleInterface { public: FReflexModule() = default; ~FReflexModule() = default; // ~Begin IModuleInterface virtual void StartupModule() override; virtual void ShutdownModule() override; // ~End IModuleInterface private: TUniquePtr ReflexMaxTickRateHandler; TUniquePtr ReflexLatencyMarker; TUniquePtr ReflexStatsLatencyMarker; };