Files
UnrealEngine/Engine/Plugins/Runtime/MusicEnvironment/Source/MusicEnvironmentEditor/MusicEnvironmentEditor.Build.cs
2025-05-18 13:04:45 +08:00

23 lines
456 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MusicEnvironmentEditor : ModuleRules
{
public MusicEnvironmentEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"MusicEnvironment",
"PropertyEditor",
"Slate",
"SlateCore"
}
);
}
}