// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MusicEnvironmentEditor : ModuleRules { public MusicEnvironmentEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "MusicEnvironment", "PropertyEditor", "Slate", "SlateCore" } ); } }