21 lines
420 B
C++
21 lines
420 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "MVVMViewBindingMenuContext.generated.h"
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class FWidgetBlueprintEditor;
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namespace UE::MVVM { class SBindingsPanel; }
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UCLASS()
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class UMVVMViewBindingMenuContext : public UObject
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{
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GENERATED_BODY()
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public:
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TWeakPtr<FWidgetBlueprintEditor> WidgetBlueprintEditor;
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TWeakPtr<UE::MVVM::SBindingsPanel> BindingsPanel;
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};
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