// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "MVVMViewBindingMenuContext.generated.h" class FWidgetBlueprintEditor; namespace UE::MVVM { class SBindingsPanel; } UCLASS() class UMVVMViewBindingMenuContext : public UObject { GENERATED_BODY() public: TWeakPtr WidgetBlueprintEditor; TWeakPtr BindingsPanel; };