51 lines
961 B
C#
51 lines
961 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using System.Collections.Generic;
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using UnrealBuildTool;
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public class ModelViewViewModelEditor : ModuleRules
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{
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public ModelViewViewModelEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Engine",
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"EnhancedInput",
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"BlueprintGraph",
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"Core",
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"CoreUObject",
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"EditorSubsystem",
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"FieldNotification",
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"KismetCompiler",
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"ModelViewViewModel",
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"ModelViewViewModelBlueprint",
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"PropertyPath",
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});
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"AdvancedWidgets",
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"ApplicationCore",
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"AssetTools",
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"EditorWidgets",
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"GraphEditor",
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"InputCore",
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"Kismet",
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"MessageLog",
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"Projects",
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"PropertyEditor",
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"StatusBar",
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"SlateCore",
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"Slate",
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"ToolMenus",
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"ToolWidgets",
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"UnrealEd",
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"UMG",
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"UMGEditor",
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});
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}
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}
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