// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using System.Collections.Generic; using UnrealBuildTool; public class ModelViewViewModelEditor : ModuleRules { public ModelViewViewModelEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Engine", "EnhancedInput", "BlueprintGraph", "Core", "CoreUObject", "EditorSubsystem", "FieldNotification", "KismetCompiler", "ModelViewViewModel", "ModelViewViewModelBlueprint", "PropertyPath", }); PrivateDependencyModuleNames.AddRange( new string[] { "AdvancedWidgets", "ApplicationCore", "AssetTools", "EditorWidgets", "GraphEditor", "InputCore", "Kismet", "MessageLog", "Projects", "PropertyEditor", "StatusBar", "SlateCore", "Slate", "ToolMenus", "ToolWidgets", "UnrealEd", "UMG", "UMGEditor", }); } }