59 lines
1.2 KiB
C++
59 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "AssetRegistry/AssetData.h"
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#include "UObject/ObjectMacros.h"
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#include "MVVMDebugView.generated.h"
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class UMVVMView;
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USTRUCT()
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struct FMVVMViewSourceDebugEntry
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{
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GENERATED_BODY()
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UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
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FName SourceInstanceName;
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UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
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FAssetData SourceAsset;
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UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
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FGuid ViewModelDebugId; // if it exist and if it's a viewmodel
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TWeakObjectPtr<UObject> LiveSource; // TScriptInterface<INotifyFieldValueChanged>
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};
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USTRUCT()
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struct FMVVMViewDebugEntry
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{
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GENERATED_BODY()
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UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
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FName UserWidgetInstanceName;
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UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
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FName LocalPlayerName;
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UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
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FName WorldName;
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UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
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FAssetData UserWidgetAsset;
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UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
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TArray<FMVVMViewSourceDebugEntry> Sources;
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UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
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FGuid ViewClassDebugId;
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UPROPERTY()
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FGuid ViewInstanceDebugId;
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TWeakObjectPtr<UMVVMView> LiveView;
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}; |