// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "AssetRegistry/AssetData.h" #include "UObject/ObjectMacros.h" #include "MVVMDebugView.generated.h" class UMVVMView; USTRUCT() struct FMVVMViewSourceDebugEntry { GENERATED_BODY() UPROPERTY(VisibleAnywhere, Category = "Viewmodel") FName SourceInstanceName; UPROPERTY(VisibleAnywhere, Category = "Viewmodel") FAssetData SourceAsset; UPROPERTY(VisibleAnywhere, Category = "Viewmodel") FGuid ViewModelDebugId; // if it exist and if it's a viewmodel TWeakObjectPtr LiveSource; // TScriptInterface }; USTRUCT() struct FMVVMViewDebugEntry { GENERATED_BODY() UPROPERTY(VisibleAnywhere, Category = "Viewmodel") FName UserWidgetInstanceName; UPROPERTY(VisibleAnywhere, Category = "Viewmodel") FName LocalPlayerName; UPROPERTY(VisibleAnywhere, Category = "Viewmodel") FName WorldName; UPROPERTY(VisibleAnywhere, Category = "Viewmodel") FAssetData UserWidgetAsset; UPROPERTY(VisibleAnywhere, Category = "Viewmodel") TArray Sources; UPROPERTY(VisibleAnywhere, Category = "Viewmodel") FGuid ViewClassDebugId; UPROPERTY() FGuid ViewInstanceDebugId; TWeakObjectPtr LiveView; };