Files
UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundTriggerDelayNode.cpp
2025-05-18 13:04:45 +08:00

170 lines
6.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "MetasoundBuilderInterface.h"
#include "MetasoundDataReferenceCollection.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundFacade.h"
#include "MetasoundNode.h"
#include "MetasoundNodeInterface.h"
#include "MetasoundNodeRegistrationMacro.h"
#include "MetasoundOperatorInterface.h"
#include "MetasoundPrimitives.h"
#include "MetasoundStandardNodesNames.h"
#include "MetasoundStandardNodesCategories.h"
#include "MetasoundTrigger.h"
#include "MetasoundParamHelper.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_DelayNode"
namespace Metasound
{
namespace TriggerDelayVertexNames
{
METASOUND_PARAM(InputInTriggerDelay, "In", "Input trigger which results in a delayed trigger.");
METASOUND_PARAM(InputResetDelay, "Reset", "Resets the trigger delay, clearing the execution task if pending.");
METASOUND_PARAM(InputDelayTime, "Delay Time", "Time to delay and execute deferred trigger in seconds.");
METASOUND_PARAM(OutputOnTrigger, "Out", "The delayed output trigger.");
}
class FTriggerDelayOperator : public TExecutableOperator<FTriggerDelayOperator>
{
public:
static const FNodeClassMetadata& GetNodeInfo();
static const FVertexInterface& GetVertexInterface();
static TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults);
FTriggerDelayOperator(const FOperatorSettings& InSettings, const FTriggerReadRef& InTriggerReset, const FTriggerReadRef& InTriggerIn, const FTimeReadRef& InDelay);
virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override;
virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override;
void Execute();
void Reset(const IOperator::FResetParams& InParams);
private:
float SampleRate;
FTriggerReadRef TriggerIn;
FTriggerReadRef TriggerReset;
FTriggerWriteRef TriggerOut;
FTimeReadRef DelayTime;
};
FTriggerDelayOperator::FTriggerDelayOperator(const FOperatorSettings& InSettings, const FTriggerReadRef& InTriggerReset, const FTriggerReadRef& InTriggerIn, const FTimeReadRef& InTimeDelay)
: SampleRate(InSettings.GetSampleRate())
, TriggerIn(InTriggerIn)
, TriggerReset(InTriggerReset)
, TriggerOut(FTriggerWriteRef::CreateNew(InSettings))
, DelayTime(InTimeDelay)
{
}
void FTriggerDelayOperator::BindInputs(FInputVertexInterfaceData& InOutVertexData)
{
using namespace TriggerDelayVertexNames;
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputInTriggerDelay), TriggerIn);
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputResetDelay), TriggerReset);
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputDelayTime), DelayTime);
}
void FTriggerDelayOperator::BindOutputs(FOutputVertexInterfaceData& InOutVertexData)
{
using namespace TriggerDelayVertexNames;
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(OutputOnTrigger), TriggerOut);
}
void FTriggerDelayOperator::Execute()
{
// Advance internal counter to get rid of old triggers.
TriggerOut->AdvanceBlock();
TriggerIn->ExecuteBlock(
[&](int32 StartFrame, int32 EndFrame)
{
},
[this](int32 StartFrame, int32 EndFrame)
{
const int32 FrameToTrigger = FMath::Max(0, FMath::RoundToInt(DelayTime->GetSeconds() * SampleRate)) + StartFrame;
TriggerOut->RemoveAfter(StartFrame);
TriggerOut->TriggerFrame(FrameToTrigger);
}
);
TriggerReset->ExecuteBlock(
[&](int32 StartFrame, int32 EndFrame)
{
},
[this](int32 StartFrame, int32 EndFrame)
{
TriggerOut->RemoveAfter(StartFrame);
}
);
}
void FTriggerDelayOperator::Reset(const IOperator::FResetParams& InParams)
{
TriggerOut->Reset();
}
TUniquePtr<IOperator> FTriggerDelayOperator::CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults)
{
using namespace TriggerDelayVertexNames;
const FInputVertexInterfaceData& InputData = InParams.InputData;
FTimeReadRef Delay = InputData.GetOrCreateDefaultDataReadReference<FTime>(METASOUND_GET_PARAM_NAME(InputDelayTime), InParams.OperatorSettings);
FTriggerReadRef TriggerIn = InputData.GetOrCreateDefaultDataReadReference<FTrigger>(METASOUND_GET_PARAM_NAME(InputInTriggerDelay), InParams.OperatorSettings);
FTriggerReadRef TriggerReset = InputData.GetOrCreateDefaultDataReadReference<FTrigger>(METASOUND_GET_PARAM_NAME(InputResetDelay), InParams.OperatorSettings);
return MakeUnique<FTriggerDelayOperator>(InParams.OperatorSettings, TriggerReset, TriggerIn, Delay);
}
const FVertexInterface& FTriggerDelayOperator::GetVertexInterface()
{
using namespace TriggerDelayVertexNames;
static const FVertexInterface Interface(
FInputVertexInterface(
TInputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputInTriggerDelay)),
TInputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputResetDelay)),
TInputDataVertex<FTime>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputDelayTime), 1.0f)
),
FOutputVertexInterface(
TOutputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputOnTrigger))
)
);
return Interface;
}
const FNodeClassMetadata& FTriggerDelayOperator::GetNodeInfo()
{
auto InitNodeInfo = []() -> FNodeClassMetadata
{
FNodeClassMetadata Info;
Info.ClassName = {StandardNodes::Namespace, TEXT("Trigger Delay"), TEXT("")};
Info.MajorVersion = 1;
Info.MinorVersion = 0;
Info.DisplayName = METASOUND_LOCTEXT("Metasound_TriggerDelayNodeDisplayName", "Trigger Delay");
Info.Description = METASOUND_LOCTEXT("Metasound_TriggerDelayNodeDescription", "Executes output trigger after the given delay time from the most recent execution of the input trigger .");
Info.Author = PluginAuthor;
Info.PromptIfMissing = PluginNodeMissingPrompt;
Info.DefaultInterface = GetVertexInterface();
Info.CategoryHierarchy.Emplace(NodeCategories::Trigger);
return Info;
};
static const FNodeClassMetadata Info = InitNodeInfo();
return Info;
}
using FTriggerDelayNode = TNodeFacade<FTriggerDelayOperator>;
METASOUND_REGISTER_NODE(FTriggerDelayNode)
}
#undef LOCTEXT_NAMESPACE // MetasoundTriggerDelayNode