// Copyright Epic Games, Inc. All Rights Reserved. #include "CoreMinimal.h" #include "MetasoundBuilderInterface.h" #include "MetasoundDataReferenceCollection.h" #include "MetasoundExecutableOperator.h" #include "MetasoundFacade.h" #include "MetasoundNode.h" #include "MetasoundNodeInterface.h" #include "MetasoundNodeRegistrationMacro.h" #include "MetasoundOperatorInterface.h" #include "MetasoundPrimitives.h" #include "MetasoundStandardNodesNames.h" #include "MetasoundStandardNodesCategories.h" #include "MetasoundTrigger.h" #include "MetasoundParamHelper.h" #define LOCTEXT_NAMESPACE "MetasoundStandardNodes_DelayNode" namespace Metasound { namespace TriggerDelayVertexNames { METASOUND_PARAM(InputInTriggerDelay, "In", "Input trigger which results in a delayed trigger."); METASOUND_PARAM(InputResetDelay, "Reset", "Resets the trigger delay, clearing the execution task if pending."); METASOUND_PARAM(InputDelayTime, "Delay Time", "Time to delay and execute deferred trigger in seconds."); METASOUND_PARAM(OutputOnTrigger, "Out", "The delayed output trigger."); } class FTriggerDelayOperator : public TExecutableOperator { public: static const FNodeClassMetadata& GetNodeInfo(); static const FVertexInterface& GetVertexInterface(); static TUniquePtr CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults); FTriggerDelayOperator(const FOperatorSettings& InSettings, const FTriggerReadRef& InTriggerReset, const FTriggerReadRef& InTriggerIn, const FTimeReadRef& InDelay); virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override; virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override; void Execute(); void Reset(const IOperator::FResetParams& InParams); private: float SampleRate; FTriggerReadRef TriggerIn; FTriggerReadRef TriggerReset; FTriggerWriteRef TriggerOut; FTimeReadRef DelayTime; }; FTriggerDelayOperator::FTriggerDelayOperator(const FOperatorSettings& InSettings, const FTriggerReadRef& InTriggerReset, const FTriggerReadRef& InTriggerIn, const FTimeReadRef& InTimeDelay) : SampleRate(InSettings.GetSampleRate()) , TriggerIn(InTriggerIn) , TriggerReset(InTriggerReset) , TriggerOut(FTriggerWriteRef::CreateNew(InSettings)) , DelayTime(InTimeDelay) { } void FTriggerDelayOperator::BindInputs(FInputVertexInterfaceData& InOutVertexData) { using namespace TriggerDelayVertexNames; InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputInTriggerDelay), TriggerIn); InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputResetDelay), TriggerReset); InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputDelayTime), DelayTime); } void FTriggerDelayOperator::BindOutputs(FOutputVertexInterfaceData& InOutVertexData) { using namespace TriggerDelayVertexNames; InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(OutputOnTrigger), TriggerOut); } void FTriggerDelayOperator::Execute() { // Advance internal counter to get rid of old triggers. TriggerOut->AdvanceBlock(); TriggerIn->ExecuteBlock( [&](int32 StartFrame, int32 EndFrame) { }, [this](int32 StartFrame, int32 EndFrame) { const int32 FrameToTrigger = FMath::Max(0, FMath::RoundToInt(DelayTime->GetSeconds() * SampleRate)) + StartFrame; TriggerOut->RemoveAfter(StartFrame); TriggerOut->TriggerFrame(FrameToTrigger); } ); TriggerReset->ExecuteBlock( [&](int32 StartFrame, int32 EndFrame) { }, [this](int32 StartFrame, int32 EndFrame) { TriggerOut->RemoveAfter(StartFrame); } ); } void FTriggerDelayOperator::Reset(const IOperator::FResetParams& InParams) { TriggerOut->Reset(); } TUniquePtr FTriggerDelayOperator::CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults) { using namespace TriggerDelayVertexNames; const FInputVertexInterfaceData& InputData = InParams.InputData; FTimeReadRef Delay = InputData.GetOrCreateDefaultDataReadReference(METASOUND_GET_PARAM_NAME(InputDelayTime), InParams.OperatorSettings); FTriggerReadRef TriggerIn = InputData.GetOrCreateDefaultDataReadReference(METASOUND_GET_PARAM_NAME(InputInTriggerDelay), InParams.OperatorSettings); FTriggerReadRef TriggerReset = InputData.GetOrCreateDefaultDataReadReference(METASOUND_GET_PARAM_NAME(InputResetDelay), InParams.OperatorSettings); return MakeUnique(InParams.OperatorSettings, TriggerReset, TriggerIn, Delay); } const FVertexInterface& FTriggerDelayOperator::GetVertexInterface() { using namespace TriggerDelayVertexNames; static const FVertexInterface Interface( FInputVertexInterface( TInputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(InputInTriggerDelay)), TInputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(InputResetDelay)), TInputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(InputDelayTime), 1.0f) ), FOutputVertexInterface( TOutputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputOnTrigger)) ) ); return Interface; } const FNodeClassMetadata& FTriggerDelayOperator::GetNodeInfo() { auto InitNodeInfo = []() -> FNodeClassMetadata { FNodeClassMetadata Info; Info.ClassName = {StandardNodes::Namespace, TEXT("Trigger Delay"), TEXT("")}; Info.MajorVersion = 1; Info.MinorVersion = 0; Info.DisplayName = METASOUND_LOCTEXT("Metasound_TriggerDelayNodeDisplayName", "Trigger Delay"); Info.Description = METASOUND_LOCTEXT("Metasound_TriggerDelayNodeDescription", "Executes output trigger after the given delay time from the most recent execution of the input trigger ."); Info.Author = PluginAuthor; Info.PromptIfMissing = PluginNodeMissingPrompt; Info.DefaultInterface = GetVertexInterface(); Info.CategoryHierarchy.Emplace(NodeCategories::Trigger); return Info; }; static const FNodeClassMetadata Info = InitNodeInfo(); return Info; } using FTriggerDelayNode = TNodeFacade; METASOUND_REGISTER_NODE(FTriggerDelayNode) } #undef LOCTEXT_NAMESPACE // MetasoundTriggerDelayNode